Why Create a Large Number of Simulated Worlds?

Why Create a Large Number of Simulated Worlds?
In contemporary technological and philosophical fields, discussions about the simulation hypothesis have attracted significant attention. This speculation not only involves ethical challenges but also delves into the practical value that simulated worlds might offer. Through the novel "Forty Millennia of Cultivation," we see the potential of simulated worlds as educational and social testing grounds, allowing university students to adjust their political ideologies and improve themselves in a virtual environment.

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When discussing Bostrom's "simulation hypothesis," critics argue that creating such simulated worlds is unreasonable. After all, it involves an enormous consumption of resources, and the act of creating simulated worlds may not align with ethical or moral standards, as it equates to manufacturing worlds full of pain and torment. In other words, they question: Why is there a need to create so many simulated worlds?

Before delving into this question, let's turn to the novel "Forty Millennia of Cultivation" in search of potential practical value for the existence of simulated worlds. In the book, future university students immerse themselves in a unique simulated world to deduce and test their political ideologies. Within this virtual sandbox, they can experiment with various policies, observe societal changes, and adjust their strategies accordingly. Through trial and error in simulation, they gradually become competent citizens. This vivid depiction demonstrates the significant function of simulated worlds as tools for education and self-improvement.

From this, I propose three possible reasons for creating simulated worlds:

  1. Exploring Personal Futures
    On a personal level, simulated worlds provide an excellent platform for individuals to explore the diversity of their futures. In such an environment, one's character, nature, and inner essence can be precisely evaluated, helping to identify the most suitable life path.
  2. Projecting Civilization's Development
    From a broader global perspective, simulated worlds can assist in assessing the potential and risks of entire civilizations. They help test different social systems, analyze strengths and weaknesses, and anticipate risks, providing rational guidance for humanity's collective future trajectory.
  3. Human Brain as a Computational Resource
    In the movie "The Matrix," humans are used as energy sources for machines, a seemingly inefficient setup where establishing a simulated world for bioelectricity appears counterproductive. However, if we regard humans as a distributed cluster for computational power, especially with the current rapid advancement of AI, the entire narrative becomes more plausible.

These three reasons could all be potential motivations for creating simulated worlds. They offer individual advancement and are a profound exploration of civilization's future. When future civilizations find motivations for creating simulated worlds, the next question becomes: "What kind of simulated world best aligns with these purposes?"

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